Dice Shorthand
Grindon: Alright, before I crawl through the chimney, I’m going to look down it to check it’s safe
GM: There are the remains of a fire, but it looks safe to descend
Grindon: Great! Onwards!
GM: You crawl down the sooty chimney, getting well and truly covered in black dust. Stepping into the fireplace below, you find… d%
GNOLL: [74]
GM: Consults Table “A half-burnt wooden doll that looks eerily familiar. It looks like… you!”
Grindon: That’s.. unsettling… I thought my ears were burning earlier..
Numeric Dice
d% is often used in place of a d100. It is described in some rules as a ‘percentile die’
Fate Dice
Instead of a normal N-sided dice, your game may use ‘Fate’-style dice. These dice are generally 6 sided with the values (‘-‘, ‘-‘, ‘ ‘, ‘ ‘, ‘+’, ‘+’. (Equivalent to a three sided dice). Internally these values are treated as -1, 0 and +1.
To use Fate dice, the syntax supports the following:
- dF - a single Fate die
- 1dF - a single Fate die
- 2dF - multiple Fate die
Alternative Fate Dice
Some systems represent Fate dice as U instead of dF. dF is the most popular choice so we have chosen to stick with it. Additionally you might find “dF.1”, “dF.2” and “dF.3” elsewhere. These expand to:
- dF.3 - [+,+,+,-,-,-]
- dF.2 - [+,+,-,-,0,0] (This is the same as the usual ‘dF’)
- dF.1 - [+,0,-,0,0,0]
As the number indicates how many plus and minus symbols to have on the dice, any number larger than 3 is treated as dF.3
Others
Occasionally just ‘c’ is used for a HEADS, TAILS flip of a dice. GNOLL also supports this syntax.
If there is a common shorthand you are aware of that is not implemented you can file an issue or you can define custom dice by Creating Custom Macros. Less common ones may be accepted as Built-In Macros.